‘What is UCD?’ presentation
February 6, 2009 (over a year ago)
This is the presentation we gave to management types. It gives a brief overview of what User-Centred Design means (to us), how we can involve users, and what steps we are actually going to take.
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Transcript
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User-Centred Design:
Building an effective, efficient and engaging user experience
- What is User-Centred Design?
An approach that involves the user throughout the design and development process - Understanding users’ needs
By understanding user’s needs we can design products that are:
• Usable: Effective, efficient and satisfying to use
• Desirable: If a product is desirable to a user, they will be motivated to learn how to use it - Involve users early
By involving users early in the process we aim to ensure we build the ‘right’ things and minimise the need for high cost changes late in the project
Build the right thing. Build the thing right. - What are the benefits?
• Development: Reduce time and costs
• Usability: Improve efficiency and effectiveness
• Conversions: Increase benefits to agents
• Overall value: Improve user experience -
How do we ‘do’ UCD?
How will we test? When will we test? Who will we test with?
- Make sure we’ve got the right tools
There are various methods we can use to talk to, observe and interact with users throughout the design process. - [Picture of UCD methods list]
We’ll talk about some of these methods at the end. A full list of methods and their application is on the Design Twiki - Which methods do we choose?
The recommendation engine allows us to create recommendations for your project
Working with BAs and BOs we’ll generate two options with costings and timeframes - [Picture of recommendation engine]
- How do we find users?
• Internal users: Marketing, CST
• Existing users: Rightmove Improvement Program
• New users: Trade shows, cafes, external agency - Who’s involved?
• Design
• Marketing
• Business Analysts
• Analytics & Optimisation - How do we measure success?
• Conversion rates
• Development time & cost
• Confidence (Are we certain the product works well?)
• Customer feedback
• System Usability Scale (SUS) - So, what are we actually doing?
• Bunnyfoot: Usability testing on main flows with eyetracking
• Beta feedback: Analyse comments to inform future projects
• Trialling recommendations and methods on upcoming projects -
Preparing for UCD
How we’re getting Rightmove ready for UCD
- Training programme
• 1-hour intro to User-Centred Design
• Weekly practical sessions on methods for user testing: Paper prototyping, user observation (including Silverback), interviews, surveys, multivariate testing - Rightmove Improvement Programme
• We’ve contacted registered or active users in 12 key locations
• As part of the programme they will help us with surveys, usability tests and preview beta functionality
• If successful, we’ll widen the net to include non-Rightmove users -
Let’s look at methods
A quick overview of key methods, their strengths and weaknesses
- Paper prototyping
• Lo-fi mockups on paper with key interactions
• User interacts with the paper mockups, verbalising their thoughts and what they’re looking for
• Used early in design phase as quick changes can be made with minimal development
• Users feel they can still have input into the design - User observation
• Otherwise known as ‘usability testing’
• Users interact with a working version of the site using the ‘think aloud’ protocol
• Used during or after development phase
• Users are interacting with real data and can use real tasks - Cognitive walkthroughs
• After compiling a task analysis, tasks are broken down into sub-tasks and the project team questions each step
• Used in the research phase to compile potential issues
• Generates results quickly for very low cost - Expert reviews
• Measure each page against accepted heuristics (rules of thumb)
• Conducted by ‘expert’ not working on the project
• Used in design or development phase
• Very cost-effective but users are not directly involved - Multivariate testing
• Develop multiple versions of the same page or interaction and measure key metrics to see which is most effective
• Used in release phase but must be developed in design and development phases
• Absolute, quantitative data on usage - Build the right thing. Build the thing right.