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	<title>anu creative &#187; ucd</title>
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	<link>http://anucreative.com</link>
	<description>designing and building for users</description>
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		<title>UCD methods list</title>
		<link>http://anucreative.com/ucd-methods-list</link>
		<comments>http://anucreative.com/ucd-methods-list#comments</comments>
		<pubDate>Sun, 08 Feb 2009 21:36:05 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[ucd]]></category>
		<category><![CDATA[downloads]]></category>
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		<category><![CDATA[rightmove]]></category>
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		<category><![CDATA[user-centred design]]></category>

		<guid isPermaLink="false">http://anucreative.com/?p=211</guid>
		<description><![CDATA[Like an a la carte menu but for UCD methods. What methods are available to us at each stage of the design/development process?]]></description>
			<content:encoded><![CDATA[<p>This is a work-in-progress.</p>
<div class="photo"><a href="/blog/wp-content/uploads/ucdmethodslist.png" class="lightbox" rel="lightbox" target="_blank"><img src="/blog/wp-content/uploads/thumb-ucdmethodslist.png" title="UCD methods list" /></a></div>
<p class="caption">UCD methods list (click to embiggen)</p>
<p> </p>
<h2>Download</h2>
<ul>
<li><a href="/blog/wp-content/uploads/ucdmethodslist.png">UCD methods list</a> (188KB png)</li>
</ul>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Planning and estimating for UCD</title>
		<link>http://anucreative.com/planning-and-estimating-for-ucd</link>
		<comments>http://anucreative.com/planning-and-estimating-for-ucd#comments</comments>
		<pubDate>Sun, 08 Feb 2009 19:56:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[ucd]]></category>
		<category><![CDATA[estimation]]></category>
		<category><![CDATA[planning]]></category>
		<category><![CDATA[resources]]></category>
		<category><![CDATA[rightmove]]></category>
		<category><![CDATA[toolkit]]></category>
		<category><![CDATA[user-centred design]]></category>

		<guid isPermaLink="false">http://anucreative.com/?p=139</guid>
		<description><![CDATA[Taking a user-centred design approach to a is assumed to be a bit slower - perhaps for good reason. The key then is <em>setting the right expectations</em> within the business. Here's how we do it...]]></description>
			<content:encoded><![CDATA[<ol>
<li>
<h2><a href="/choosing-which-ucd-methods-to-use">Choose which UCD methods to use</a></h2>
<p>Once we understand what the project is about, we can decide how we want to involve users. We use this &#8216;recommendation engine&#8217; to make two recommendations, based on how important this project is to the business (and hence how much time and money can be devoted to involving users)</li>
<li>
<h2><a href="/the-costs-of-ucd-methods">Figure out the costs of our recommendations</a></h2>
<p>Using our &#8216;UCD calculator&#8217; we see how much resource and money each recommendation will require, and how long each will take.</li>
<li>
<h2><a href="/creating-a-ucd-estimate">Create a UCD estimate</a></h2>
<p>When we have both our recommendations, what they&#8217;ll cost, and how long they&#8217;ll take, we prepare the two timelines and estimates. This is the beginning of a conversation with the business ensuring they can make <em>informed</em> decisions about involving users.</li>
</ol>
<p>All this is about setting very clear expectations before any design work is undertaken. It ensures the business knows <em>why</em> we&#8217;re taking a UCD approach, how long it will take and what it will cost.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>&#8216;What is UCD?&#8217; presentation</title>
		<link>http://anucreative.com/what-is-ucd-presentation</link>
		<comments>http://anucreative.com/what-is-ucd-presentation#comments</comments>
		<pubDate>Fri, 06 Feb 2009 10:58:55 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[ucd]]></category>
		<category><![CDATA[presentation]]></category>
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		<guid isPermaLink="false">http://anucreative.com/?p=166</guid>
		<description><![CDATA[This is the presentation we gave to management types. It gives a brief overview of what User-Centred Design means (to us), how we can involve users, and what steps we are actually going to take. ]]></description>
			<content:encoded><![CDATA[<div style="width: 590 px;text-align:left" id="__ss_765728"><object style="margin:0px" width="590" height="480"><param name="movie" value="http://static.slideshare.net/swf/ssplayer2.swf?doc=ucdstrategy-1227084711935391-9&#038;stripped_title=ucd-proposal-presentation" /><param name="allowFullScreen" value="true"/><param name="allowScriptAccess" value="always"/><embed src="http://static.slideshare.net/swf/ssplayer2.swf?doc=ucdstrategy-1227084711935391-9&#038;stripped_title=ucd-proposal-presentation" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="590" height="480"></embed></object>
<div style="font-size:11px;font-family:tahoma,arial;height:26px;padding-top:2px;">View more <a style="text-decoration:underline;" href="http://www.slideshare.net/">presentations</a> from <a style="text-decoration:underline;" href="http://www.slideshare.net/anucreative">anucreative</a>.</div>
</div>
<p> </p>
<h2>Transcript</h2>
<ol class="transcripts h-transcripts">
<li>
<h3>User-Centred Design:</h3>
<p>Building an effective, efficient and engaging user experience</li>
<li><strong>What is User-Centred Design?</strong><br />
An approach that involves the user throughout the design and development process</li>
<li><strong>Understanding users’ needs</strong><br />
By understanding user’s needs we can design products that are:<br />
• Usable: Effective, efficient and satisfying to use<br />
• Desirable: If a product is desirable to a user, they will be motivated to learn how to use it</li>
<li><strong>Involve users early</strong><br />
By involving users early in the process we aim to ensure we build the ‘right’ things and minimise the need for high cost changes late in the project<br />
<em> Build the right thing. Build the thing right.</em></li>
<li><strong>What are the benefits?</strong><br />
• Development: Reduce time and costs<br />
• Usability: Improve efficiency and effectiveness<br />
• Conversions: Increase benefits to agents<br />
• Overall value: Improve user experience
</li>
<li>
<h3>How do we ‘do’ UCD?</h3>
<p>How will we test? When will we test? Who will we test with?</li>
<li><strong>Make sure we’ve got the right tools </strong><br />
There are various methods we can use to talk to, observe and interact with users throughout the design process.</li>
<li>[Picture of <a href="/ucd-methods-list">UCD methods list</a>]<br />
We’ll talk about some of these methods at the end. A full list of methods and their application is on the Design Twiki</li>
<li><strong>Which methods do we choose?</strong> <br />
The <a href="/choosing-which-ucd-methods-to-use">recommendation engine</a> allows us to create recommendations for your project<br />
Working with BAs and BOs we’ll generate two options with costings and timeframes</li>
<li>[Picture of <a href="/choosing-which-ucd-methods-to-use">recommendation engine</a>]</li>
<li><strong>How do we find users? </strong><br />
• Internal users: Marketing, CST<br />
• Existing users: Rightmove Improvement Program<br />
• New users: Trade shows, cafes, external agency</li>
<li><strong>Who’s involved? </strong><br />
• Design<br />
• Marketing<br />
• Business Analysts<br />
• Analytics &amp; Optimisation</li>
<li><strong>How do we measure success? </strong><br />
• Conversion rates<br />
• Development time &amp; cost<br />
• Confidence (Are we certain the product works well?)<br />
• Customer feedback<br />
• System Usability Scale (SUS)</li>
<li><strong>So, what are we actually doing? </strong><br />
• Bunnyfoot: Usability testing on main flows with eyetracking<br />
• Beta feedback: Analyse comments to inform future projects <br />
• Trialling <a href="/creating-a-ucd-estimate">recommendations</a> and methods on upcoming projects</li>
<li>
<h3>Preparing for UCD</h3>
<p>How we’re getting Rightmove ready for UCD</li>
<li><strong>Training programme </strong><br />
• 1-hour intro to User-Centred Design<br />
• Weekly practical sessions on methods for user testing: Paper prototyping, user observation (including Silverback), interviews, surveys, multivariate testing</li>
<li><strong>Rightmove Improvement Programme </strong><br />
• We’ve contacted registered or active users in 12 key locations<br />
• As part of the programme they will help us with surveys, usability tests and preview beta functionality<br />
• If successful, we’ll widen the net to include non-Rightmove users</li>
<li>
<h3>Let’s look at methods</h3>
<p>A quick overview of key methods, their strengths and weaknesses</li>
<li><strong>Paper prototyping </strong><br />
• Lo-fi mockups on paper with key interactions<br />
• User interacts with the paper mockups, verbalising their thoughts and what they’re looking for<br />
• Used early in design phase as quick changes can be made with minimal development<br />
• Users feel they can still have input into the design</li>
<li><strong>User observation </strong><br />
• Otherwise known as ‘usability testing’<br />
• Users interact with a working version of the site using the ‘think aloud’ protocol<br />
• Used during or after development phase<br />
• Users are interacting with real data and can use real tasks</li>
<li><strong>Cognitive walkthroughs </strong><br />
• After compiling a task analysis, tasks are broken down into sub-tasks and the project team questions each step<br />
• Used in the research phase to compile potential issues <br />
• Generates results quickly for very low cost</li>
<li><strong>Expert reviews</strong><br />
• Measure each page against accepted heuristics (rules of thumb)<br />
• Conducted by ‘expert’ not working on the project<br />
• Used in design or development phase<br />
• Very cost-effective but users are not directly involved</li>
<li><strong>Multivariate testing</strong><br />
• Develop multiple versions of the same page or interaction and measure key metrics to see which is most effective<br />
• Used in release phase but must be developed in design and development phases<br />
• Absolute, quantitative data on usage</li>
<li><strong>Build the right thing. Build the thing right.</strong></li>
</ol>
]]></content:encoded>
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		</item>
		<item>
		<title>Planning III: Creating a UCD estimate</title>
		<link>http://anucreative.com/creating-a-ucd-estimate</link>
		<comments>http://anucreative.com/creating-a-ucd-estimate#comments</comments>
		<pubDate>Wed, 04 Feb 2009 07:22:30 +0000</pubDate>
		<dc:creator>anucreative</dc:creator>
				<category><![CDATA[ucd]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[resources]]></category>
		<category><![CDATA[rightmove]]></category>
		<category><![CDATA[toolkit]]></category>
		<category><![CDATA[ucd estimate]]></category>

		<guid isPermaLink="false">http://anucreative.com/?p=125</guid>
		<description><![CDATA[To ensure we set realistic expectations with the business, we clearly document our recommended UCD approaches. Here's what it looks like... ]]></description>
			<content:encoded><![CDATA[<p>So we&#8217;ve <a href="/choosing-which-ucd-methods-to-use">chosen which UCD methods to use</a> and worked out <a href="/the-costs-of-ucd-methods">the costs involved</a>. Now we need to put our two recommendations to the business with our UCD estimates.</p>
<h2>What is it?</h2>
<p>Two timelines showing the steps we intend to take, the costs involved and how long it will take, based on the two recommendations we&#8217;ve come up with. You can see an example below:</p>
<div class="photo"><a href="/blog/wp-content/uploads/ucdestimate.doc"><img title="UCD estimate" src="/blog/wp-content/uploads/thumb-ucdestimate.png" alt="UCD estimate" /></a></div>
<p class="caption">Screenshot of UCD estimate (click to download Word doc)</p>
<h2>How do I use it?</h2>
<p>This should be quite straightforward: for each recommendation just add your chosen methods to the Word doc with their duration and costs, and add your normal design tasks (sketching, creating lo-do mockups etc) in between. Add it all up and present these to the project owner. This transparency helps them understand what steps, costs and time are involved.</p>
<h2>Why two estimates?</h2>
<p>This begins a better conversation with the project owner: &#8220;Would you like to involve users in this way or this way?&#8221; rather than &#8220;Would you like to involve users?&#8221; (which is all too easy to say no to). The question should not be &#8220;How much money or time do we have?&#8221; but &#8220;How important is it that we understand our users and we build the &#8216;right&#8217; product for them?&#8221;.</p>
<h2>Download</h2>
<ul>
<li><a href="/blog/wp-content/uploads/ucdestimate.doc">UCD estimate</a> (24KB Word document)</li>
</ul>
<h2>Previous iterations</h2>
<p>Our first iteration just listed the time and money costs without showing the traditional design tasks (such as creating hifi mockups). This made the timelines ambiguous as the user involvement was being taken out if context of the design process as a whole. So we added these traditional tasks in and now the whole thing is a lot clearer.</p>
]]></content:encoded>
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		<item>
		<title>Planning II: Costs of UCD methods</title>
		<link>http://anucreative.com/the-costs-of-ucd-methods</link>
		<comments>http://anucreative.com/the-costs-of-ucd-methods#comments</comments>
		<pubDate>Tue, 03 Feb 2009 18:22:12 +0000</pubDate>
		<dc:creator>anucreative</dc:creator>
				<category><![CDATA[ucd]]></category>
		<category><![CDATA[planning]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[resources]]></category>
		<category><![CDATA[rightmove]]></category>
		<category><![CDATA[toolkit]]></category>
		<category><![CDATA[ucd calculator]]></category>
		<category><![CDATA[user-centred design]]></category>

		<guid isPermaLink="false">http://anucreative.dev/?p=87</guid>
		<description><![CDATA[Involving users in your design/development process doesn't come for free. At Rightmove we use a spreadsheet outlining the costs to help us create our UCD estimates - setting realistic expectations at the beginning of a project.]]></description>
			<content:encoded><![CDATA[<h2><strong>What is it?</strong></h2>
<p>Okay, it&#8217;s just a spreadsheet. And it doesn&#8217;t even have any macros. But we find it very, very useful. It just lays out the cost in time and money for each of the <a href="/ucd-methods-list">UCD methods</a>.</p>
<p>The columns are as follows:</p>
<ul>
<li><strong>Method</strong></li>
<li><strong>Source</strong>: Who&#8217;s involved in the test. This can be:
<ul>
<li><strong>Internal</strong>: We do it with internal Rightmove staff</li>
<li><strong>In-house</strong>: We do the research in-house but with real users</li>
<li><strong>Agency</strong>: We let an agency do the work for us</li>
</ul>
</li>
<li><strong>Users</strong>: Number of users covered by the cost</li>
<li><strong>Cost</strong>: Includes things like the monetary incentive for users (well, vouchers)</li>
<li><strong>Days</strong>: Number of human-days involved including preparation, administration, facilitation, evaluation, and analysis</li>
<li><strong>Duration</strong>: How long it will take from beginning to end (recruiting to analysis)</li>
</ul>
<p class="note">Note:  All prices are in GBP. And some pricings are guesstimates but it&#8217;s enough to start a conversation.</p>
<h2>How do we use it?</h2>
<p>When we have two recommendations and know <a href="/choosing-which-ucd-methods-to-use">which UCD methods we want to use</a> for a project (using our UCD recommendation engine), we refer to this spreadsheet to work out what the costs will be. <em>For example</em>, say we decide we&#8217;ll need to do some paper prototyping with external users. The spreadsheet tells us this will cost:</p>
<ul>
<li>£300 in incentives</li>
<li>6 days of work</li>
<li>over the course of 4 weeks</li>
</ul>
<h2>Download</h2>
<p> </p>
<ul>
<li><a href="http://anucreative.com/blog/wp-content/uploads/costofucdmethods.xls">Costs of UCD methods</a> (16KB Excel doc)</li>
</ul>
<p> </p>
<h2>What next?</h2>
<p>Given the recommendations and the costs involved we can then <a href="/creating-a-ucd-estimate">create our UCD estimates</a> at the beginning of a project and start setting expectations with the project owner.</p>
]]></content:encoded>
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		<item>
		<title>Planning I: Which UCD methods to use</title>
		<link>http://anucreative.com/choosing-which-ucd-methods-to-use</link>
		<comments>http://anucreative.com/choosing-which-ucd-methods-to-use#comments</comments>
		<pubDate>Mon, 02 Feb 2009 07:14:12 +0000</pubDate>
		<dc:creator>anucreative</dc:creator>
				<category><![CDATA[ucd]]></category>
		<category><![CDATA[artifacts]]></category>
		<category><![CDATA[planning]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[resources]]></category>
		<category><![CDATA[rightmove]]></category>

		<guid isPermaLink="false">http://anucreative.dev/?p=39</guid>
		<description><![CDATA[New project. You know you want to involve users in the design. But what methods or techniques should you use? At Rightmove we use this 'recommendation engine' to help us get started (and get business buy-in).]]></description>
			<content:encoded><![CDATA[<h2>What is it?</h2>
<p>The UCD recommendation engine. Okay, so the name is horrible. It conjures up images of enormous computational machines with punchcards and geeks in white labcoats.It was one of those cases where the first name given to it stuck.</p>
<p>It&#8217;s much, much simpler than that though. It&#8217;s three simple questions to make sure we include users in the right way for any given project. As with so much in the UX field, a lot of this is just common sense.</p>
<div class="photo"><a class="lightbox" rel="lightbox" href="/blog/wp-content/uploads/full-recommendationengine1.png" target="_blank"><img title="UCD Recommendation Engine" src="/blog/wp-content/uploads/thumb-recommendationengine1.png" alt="UCD Recommendation Engine " /></a></p>
<p class="caption">UCD Recommendation Engine (click to embiggen)</p>
</div>
<h2>How do I use it?</h2>
<p>So, the basic questions with respect the upcoming project, are:</p>
<ol>
<li>
<h3>Do we understand our users&#8217; needs?</h3>
<p>Hint: Unless you&#8217;ve done reasonably extensive user research earlier, the answer will be &#8216;non&#8217;. But that&#8217;s not necessarily a bad thing &#8211; it means you have the opportunity to get out and talk to your users.</li>
<li>
<h3>Does the functionality exist already?</h3>
<p>This can be your own product, a competitor&#8217;s, or something from an unrelated industry. <em>For example</em>: A login flow &#8211; you can test working version of your own login, Amazon&#8217;s, Facebook&#8217;s or any other sites that users of your product would likely encounter.</li>
<li>
<h3>Are there multiple, or complicated, solutions?</h3>
<p>This time the answer will most likely be yes. But it&#8217;s good to ask so you know you&#8217;re focussing your (likely scarce) user involvement resources.</li>
</ol>
<p>Answering each of these questions we choose from the menu of UCD methods listed below it. You&#8217;ll notice the recommendations part is broken into two:</p>
<ul>
<li><strong>Recommendation A</strong> are the preferred methods to use;  <strong></strong></li>
<li><strong>Recommendation B</strong> are the bare minimum.</li>
</ul>
<p>Choosing between them we ask <strong>&#8216;How important is this project to the business?&#8217;</strong> &#8211; the answer should determine how much resource (time and money) you&#8217;re willing to use.</p>
<h2>Earlier versions</h2>
<p>Of course, this diagram also went through a few iterations. You can see these here (click to embiggen).</p>
<h2>What next?</h2>
<p>When we&#8217;ve decided which methods we want to use, we look look up the <a href="/the-costs-of-ucd-methods">costs of these UCD methods</a>.</p>
]]></content:encoded>
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		<item>
		<title>UCD toolkit</title>
		<link>http://anucreative.com/ucd-toolkit</link>
		<comments>http://anucreative.com/ucd-toolkit#comments</comments>
		<pubDate>Mon, 26 Jan 2009 15:18:14 +0000</pubDate>
		<dc:creator>anucreative</dc:creator>
				<category><![CDATA[ucd]]></category>
		<category><![CDATA[resources]]></category>
		<category><![CDATA[rightmove]]></category>
		<category><![CDATA[toolkit]]></category>
		<category><![CDATA[user-centred design]]></category>

		<guid isPermaLink="false">http://anucreative.dev/?p=56</guid>
		<description><![CDATA[A list of resources and techniques we use to help us a) create a framework in which to involve users in the design process, and b) educate the business in the wonders of UCD.]]></description>
			<content:encoded><![CDATA[<p>Our UCD framework is geared toward making sure we set appropriate expectations with project owners and business analysts:</p>
<ul>
<li><a href="/ucd-methods-list">UCD methods list</a></li>
<li><a href="/choosing-which-ucd-methods-to-use">Choosing which UCD methods to use</a></li>
<li><span style="color: #0000ee; text-decoration: underline;"><a href="/the-costs-of-ucd-methods">The costs of UCD methods</a></span></li>
<li><a href="/creating-a-ucd-estimate">Creating a UCD estimate</a></li>
</ul>
<p>And, in sharing knowledge, teams have been encouraged to learn more about the different ways we can involve users:</p>
<ul>
<li><a href="/identifying-team-roles-in-agile ">Identifying team roles in Agile </a></li>
<li><a href="/user-focussed-training-sessions">User-focussed training sessions</a></li>
<li> <a href="/ucd/what-is-ucd-presentation">&#8216;What is UCD?&#8217; presentation</a></li>
</ul>
]]></content:encoded>
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		<item>
		<title>Our journey into UCD</title>
		<link>http://anucreative.com/our-journey-into-ucd</link>
		<comments>http://anucreative.com/our-journey-into-ucd#comments</comments>
		<pubDate>Wed, 21 Jan 2009 17:51:47 +0000</pubDate>
		<dc:creator>anucreative</dc:creator>
				<category><![CDATA[ucd]]></category>
		<category><![CDATA[process]]></category>
		<category><![CDATA[rightmove]]></category>

		<guid isPermaLink="false">http://anucreative.dev/?p=118</guid>
		<description><![CDATA[We wanted to (and knew we had to) include users while designing and building, but where to start, and how do we get support from the business?]]></description>
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<p class="MsoNormal">I&#8217;ll say straight off the bat, we&#8217;ve got some great people here at Rightmove and a trusting management set-up. But there were some key things needed to gain buy-in and make sure we were using all the skills available to us. We identified the following things we&#8217;d have to do:</p>
<ol>
<li>Learn more about the various UCD methods available and when it was appropriate to use them</li>
<li>Understand more about the teams functioning around us</li>
<li>Create a framework so we could set realistic expectations</li>
<li>Educate the business in what UCD is and why we wanted to change processes</li>
</ol>
<h2>Learn more about UCD</h2>
<p>Read. A lot. And talk. To internal people and to other people in the industry. And do. Start now. You&#8217;ll only learn by doing and making mistakes.</p>
<h2>Understand more about other teams </h2>
<p class="MsoNormal">What was important to us here was figuring out what each team was doing in each phase of the development process. What we found by <a href="/identifying-team-roles-in-agile">identifying team roles in Agile</a> was where there were overlaps, and hence where we could help each other.</p>
<p class="MsoNormal">We&#8217;d be mad (and very conceited) to think that we know best. Or that we could do all the research, designing and testing ourselves. Spreading the load means more knowledge and more people taking action.</p>
<h2>Create a framework</h2>
<p>We knew that involving users would  mean a better product. We also knew it would essentially slow down the design/development process. By creating a (small) suite of <a href="/ucd-toolkit">UCD toolkit</a>, we set up a framework to help us decide which methods to use and what they would cost in time and money, allowing us to deliver estimates to the business (meaning realistic expectations are being set &#8211; <strong>very imporant!</strong>).</p>
<h2>Educate the business</h2>
<p class="MsoNormal"><span lang="EN-US">Key to getting business buy-in was showing examples of </span><span lang="EN-US"><em>real people</em></span><span lang="EN-US"> struggling with </span><span lang="EN-US"><em>real issues</em>. </span></p>
<p class="MsoNormal"><span lang="EN-US">We were extremely fortunate to be able to run some eye-tracking tests with users which management, project owners, business analysts, team leads, designers, developers, and marketing could all be involved in. This showed everyone the extent to which users were struggling with our site and really made people realise that we can&#8217;t design &#8216;in a bubble&#8217;. Once people had <em>seen</em> the problems, we gave a <a href="/what-is-ucd-presentation">&#8216;What is UCD?&#8217; presentation</a> to show the business what we intended to do about it all.</span></p>
<p class="MsoNormal">We followed this up with weekly <a href="/user-focussed-training-sessions">user-focussed training sessions</a> where teams teach other teams about the techniques they use (e.g. paper prototyping, interviews, a/b testing) opening peoples minds to what&#8217;s possible.</p>
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